The Ouroboros King, development post mortem

This post will be a summary of how I developed The Ouroboros King, a chess roguelike, and my first commercial game. The post will cover development until its release, including planning, marketing, and coding. I will cover what happened post-release in a future post. I initially wrote a “more narrated” post but it felt too… Continue reading The Ouroboros King, development post mortem

The Ouroboros King, the item system update

Hi everyone, during the last few weeks I’ve been on vacation, which has allowed me to spend a lot of time adding more content to the game. Since the previous update, I’ve added: With all of this, I am very happy with the demo in terms of gameplay. But there are still many visual improvements… Continue reading The Ouroboros King, the item system update

HS Battlegrounds, optimizing your late game Naga board (post-nerf)

In May 2022 the Naga tribe was introduced to HS Battlegrounds. From the start, the tribe was completely OP with decent early-game units what and crazy late-game scaling. Since then they’ve been nerfed twice, lowering both the initial stats and scaling potential of some minions. In this post I’ll help you build a Naga board… Continue reading HS Battlegrounds, optimizing your late game Naga board (post-nerf)

13 essential tips for learning machine learning and data science

When you start learning, it’s very hard to have a clear direction. You often waste time on uninteresting, useless, or outdated topics. You wander and run in circles. However, once you’ve mastered the topic, it’s easy to look back and see the fastest path from noob to pro. If you only could go back in… Continue reading 13 essential tips for learning machine learning and data science