The Ouroboros King, development post mortem

This post will be a summary of how I developed The Ouroboros King, a chess roguelike, and my first commercial game. The post will cover development until its release, including planning, marketing, and coding. I will cover what happened post-release in a future post. I initially wrote a “more narrated” post but it felt too… Continue reading The Ouroboros King, development post mortem

The Ouroboros King, the item system update

Hi everyone, during the last few weeks I’ve been on vacation, which has allowed me to spend a lot of time adding more content to the game. Since the previous update, I’ve added: With all of this, I am very happy with the demo in terms of gameplay. But there are still many visual improvements… Continue reading The Ouroboros King, the item system update