The Ouroboros King, the demo update

Hi everyone, during the last few weeks I’ve been on vacation, which has allowed me to spend a lot of time adding more content to the game. Since the previous update, I’ve added:

  • Many new pieces: portal mage, immortal, cardinal, pawn, and fool
  • The item system, including gold rewards for winning battles and a shop
  • A difficulty system to make sure everyone can enjoy the game
  • Quality of life improvements to the initial army and map system, making sure you’re not shown too many new units at the same time and you always have relevant options on the map
  • Some polish to the sounds and new tracks by my brother Licus

With all of this, I am very happy with the demo in terms of gameplay. But there are still many visual improvements that I’d like to add, mainly animations to improve the game’s juice.

Next steps

Since Steam’s Next fest is at the beginning of October and I already have a working demo, I’ll focus on marketing during the following weeks. I intend to test many different things and see what sticks to try to build some momentum before the festival. Make sure to wishlist the game on Steam if you haven’t yet. I’ll surely do a minor update when the cover art is ready, and if I have some time to spare I’ll add some extra animations.

After the festival, I’ll go back to developing the game working on a dynamic monologue system and on content for the other 2 stages.

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The Ouroboros King, the relic update

Game updates

I’m happy to announce that during the past few weeks I’ve added the following changes to the game:

  • Introduction of relics, some of which affect combat and others affect army upgrades. You will always start with an Alarm Bell, that tells you when your king is in danger (which should make the game more accessible). Other relics will be available by visiting treasure nodes on the map
  • Added rocks that block unit movement during combat
  • Added a soundtrack, composed by my brother Licus
  • Added some animations and sound effects to improve the game’s juice
  • Nerfed the Berzerker, as it was too strong. Now it moves either 3 squares vertically or horizontally, or 2 squares diagonally. It can no longer kill the enemy king on its own on most situations

You can play the updated demo on the same itch link.

Progress

I’ve created a Steam page for the game, with the placeholder art. If you’re reading this, go wishlist it now, thanks! I don’t really expect it to get noticed too much right now, but I needed it up to enroll on festivals. On that note, I got rejected from Tacticon and I’ve enrolled on October’s Steam Next Fest. Starting to enroll on festivals so early may be a bit reckless, but I expect development speed to pick up soon as I’ll be on vacation during August and on September my daughter will start kindergarden.

I’ve also started talks with an artist to commission art for the game.

My following steps will be adding the item system along with a rewind mechanic that should make the game a lot more accessible.

Thanks for reading and as always, subscribe for more updates.

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