This post will be a summary of how I developed The Ouroboros King, a chess roguelike, and my first commercial game. The post will cover development until its release, including planning, marketing, and coding. I will cover what happened post-release in a future post. I initially wrote a “more narrated” post but it felt too… Continue reading The Ouroboros King, development post mortem
Author: oriolcosp
The Ouroboros King, launch devlog
The game was released about a month ago (February 27th, 2023), and it’s sold over 5000 copies (I estimate ~30-35% of sales will get into my bank account after discounts, VAT, Steam cut, and income tax). This would be a flop for indie studios with multiple people, however, I’m doing this part-time and it is… Continue reading The Ouroboros King, launch devlog
The Ouroboros King, content and aesthetics update
Since these posts aren’t getting much traction, I haven’t made any in what feels like an eternity. Since I last posted, I have made lots of improvements to the game: You can check out all these improvements on the Steam demo and on itch. Additionally, I’ve participated in a couple of festivals, getting to ~250… Continue reading The Ouroboros King, content and aesthetics update
The Ouroboros King, the item system update
Hi everyone, during the last few weeks I’ve been on vacation, which has allowed me to spend a lot of time adding more content to the game. Since the previous update, I’ve added: With all of this, I am very happy with the demo in terms of gameplay. But there are still many visual improvements… Continue reading The Ouroboros King, the item system update
The Ouroboros King, the relic update
Game updates I’m happy to announce that during the past few weeks I’ve added the following changes to the game: Introduction of relics, some of which affect combat and others affect army upgrades. You will always start with an Alarm Bell, that tells you when your king is in danger (which should make the game… Continue reading The Ouroboros King, the relic update
The Ouroboros King, prototype release
During the last months, I’ve been working on a chess roguelike game: the Ouroboros King. I’m trying to do with chess what Slay the Spire did with card games. I’ve finally released the first version of the Ouroboros King, you can play it on itch. All constructive feedback is welcome. This first version contains the… Continue reading The Ouroboros King, prototype release
HS Battlegrounds, optimizing your late game Naga board (post-nerf)
In May 2022 the Naga tribe was introduced to HS Battlegrounds. From the start, the tribe was completely OP with decent early-game units what and crazy late-game scaling. Since then they’ve been nerfed twice, lowering both the initial stats and scaling potential of some minions. In this post I’ll help you build a Naga board… Continue reading HS Battlegrounds, optimizing your late game Naga board (post-nerf)
How I built my first video game
I’ve always wanted to learn how to make video games, but I just had never gotten to it. This August I decided to change that. I had a two-week vacation in a remote and quiet place and used my spare time to build my first game. The final result is a short and unpolished game,… Continue reading How I built my first video game
How to use simulations in data science
Simulation is a very potent tool that is often lacking in many data scientists’ toolkits. In this article, I will teach you how to use simulation in combination with other analytical tools. I will be sharing some educational and professional examples of simulation with Python code. If you are a data scientist (or on the… Continue reading How to use simulations in data science
13 essential tips for learning machine learning and data science
When you start learning, it’s very hard to have a clear direction. You often waste time on uninteresting, useless, or outdated topics. You wander and run in circles. However, once you’ve mastered the topic, it’s easy to look back and see the fastest path from noob to pro. If you only could go back in… Continue reading 13 essential tips for learning machine learning and data science