The game was released about a month ago (February 27th, 2023), and it’s sold over 5000 copies (I estimate ~30-35% of sales will get into my bank account after discounts, VAT, Steam cut, and income tax). This would be a flop for indie studios with multiple people, however, I’m doing this part-time and it is… Continue reading The Ouroboros King, launch devlog
Tag: unity
The Ouroboros King, the item system update
Hi everyone, during the last few weeks I’ve been on vacation, which has allowed me to spend a lot of time adding more content to the game. Since the previous update, I’ve added: With all of this, I am very happy with the demo in terms of gameplay. But there are still many visual improvements… Continue reading The Ouroboros King, the item system update
How I built my first video game
I’ve always wanted to learn how to make video games, but I just had never gotten to it. This August I decided to change that. I had a two-week vacation in a remote and quiet place and used my spare time to build my first game. The final result is a short and unpolished game,… Continue reading How I built my first video game